Sasquatch Remodel and Walk Cycle

I took a slightly different approach to the Sasquatch and started with a low-poly base from the open source application MakeHuman, imported it into Blender and then heavily modified it (new hands and feet, more muscle mass added, reshaped the head, etc.).  I then added a new “rig” to it (bones) as I’ve been practicing with rigging lately.  Once rigged, I animated a short walk cycle and started messing with the hair again (which is a massive trade off between detail and render times!).   Anyway, this short (250 frame) animation is the output from all of this…