Biped Bear…
Not sure why I made this one but it was interesting…
Bye Bye Bug
Another short animation messing around with shape keys (after I rigged both the frog and mosquito models). This was from a week or so ago…
Reworking the Mammoth
I spent yesterday fixing my the mammoth model that I made last spring before rigging it and adding a basic walk cycle (which isn’t quite right…)
Merry Christmas
Sasquatch Remodel and Walk Cycle
I took a slightly different approach to the Sasquatch and started with a low-poly base from the open source application MakeHuman, imported it into Blender and then heavily modified it (new hands and feet, more muscle mass added, reshaped the head, etc.). I then added a new “rig” to it (bones) as I’ve been practicing with rigging lately. Once rigged, I animated a short walk cycle and started messing with the hair again (which is a massive trade off between detail and render times!). Anyway, this short (250 frame) animation is the output from all of this…
Coastal Scene
Thought I’d try multiple camera angles of the same scene/animation. Still building the toolkit…
Robot Dog
More practice with modeling, rigging, animation, and NLA editor in Blender…
Short Animation
This started simple with a model and a couple of CMU motion capture files but quickly got out of control…
Motion Capture Animation
I’ve been applying some of the motion capture files from the Carnegie-Mellon Graphics Lab Motion Capture Database ( http://mocap.cs.cmu.edu ). This walk animation is my first attempt to seamlessly join two of these mocap files together. In this case, you can tell where the join is if you watch closely, but practice makes perfect! It’s a good start…

