Ed Grimley’s Bones for Animation

Once I finished retopologizing and creating new textures (colours) for the sculpted model, I used Blender’s built in Rigify system to add an armature to the new, better organized model.  This shows all of the “bones” that can be used to animate Ed, although there are probably a half-dozen main ones…

To make things a bit simpler, it’s helpful to hide the bones that aren’t used (although that still leave a lot!).  I’m sure I’ll be trying to sort out animation for a while (forever?) but these are the bones that I mostly used in the walk animations made so far.  I haven’t done anything with the face or hands yet so those are among those bones hidden (and my model isn’t quite right yet for that level of detail)…