Sasquatch Remodel and Walk Cycle
I took a slightly different approach to the Sasquatch and started with a low-poly base from the open source application MakeHuman, imported it into Blender and then heavily modified it (new hands and feet, more muscle mass added, reshaped the head, etc.). I then added a new “rig” to it (bones) as I’ve been practicing with rigging lately. Once rigged, I animated a short walk cycle and started messing with the hair again (which is a massive trade off between detail and render times!). Anyway, this short (250 frame) animation is the output from all of this…
Coastal Scene
Thought I’d try multiple camera angles of the same scene/animation. Still building the toolkit…
Robot Dog
More practice with modeling, rigging, animation, and NLA editor in Blender…
Short Animation
This started simple with a model and a couple of CMU motion capture files but quickly got out of control…
Motion Capture Animation
I’ve been applying some of the motion capture files from the Carnegie-Mellon Graphics Lab Motion Capture Database ( http://mocap.cs.cmu.edu ). This walk animation is my first attempt to seamlessly join two of these mocap files together. In this case, you can tell where the join is if you watch closely, but practice makes perfect! It’s a good start…
Blimey!
Happy Halloween
Ladybug in the works…
Been on a bit of a bug kick lately… I wanted to rough out this model as I am working on armatures this week… Armatures are the “bones” of a model – they link to the “mesh” (the model itself) and deform its pieces as they move, just like real bones. I have lots to learn about this process so it’s a worthy project!

