Sasquatch Remodel and Walk Cycle

I took a slightly different approach to the Sasquatch and started with a low-poly base from the open source application MakeHuman, imported it into Blender and then heavily modified it (new hands and feet, more muscle mass added, reshaped the head, etc.).  I then added a new “rig” to it (bones) as I’ve been practicing with rigging lately.  Once rigged, I animated a short walk cycle and started messing with the hair again (which is a massive trade off between detail and render times!).   Anyway, this short (250 frame) animation is the output from all of this…

Ladybug in the works…

Been on a bit of a bug kick lately…  I wanted to rough out this model as I am working on armatures this week…  Armatures are the “bones” of a model – they link to the “mesh” (the model itself) and deform its pieces as they move,  just like real bones.  I have lots to learn about this process so it’s a worthy project!