Well, not quite. But not usual…
This is actually an “OpenGL” render of just the armatures – the “bones” without the models attached. In this case, a person and a car…

Where I put my online stuff…..
Well, not quite. But not usual…
This is actually an “OpenGL” render of just the armatures – the “bones” without the models attached. In this case, a person and a car…

To speed things up, I usually render with two instances of Blender – one using the GPU and one using the CPU. However, sometimes something doesn’t work right – in this case, the CPU render was handling the texture a bit differently – check out the face and palms of the hands flashing off and on (on is the GPU, off is the CPU)…
Not much movement in this one, just a bit of swaying back and forth and a couple of blinks…
I’ve been working on rigging models and some real basic animation (practice, practice!) and this is my first attempt at a walk cycle on this model. It’s a little rough and the gait is kind of weird, but…