After this morning’s modeling…
42 Willys
Fluffy Bunny
The course module I’m working on is helping us to create a Fluffy Bunny in a scene. We haven’t started on the scene yet but I rendered out a basic bunny after adding a couple of cameras:
This is a 1080p render of my bunny, normal camera (35mm)
Another image, but from a camera with a 300 mm lens. There are a bunch of settings to play with (depth of field, etc) but that will come later.
Wide Angle. I think this one used a 10 mm lens.
The hair is a little wild, but I didn’t really spend much time optimizing it. Basics are good enough for now (the tweaking will come in future projects).
I’m a bit of a perfectionist, so doing “good enough” models is sometimes a challenge (but it allows me to keep moving forward without getting too hung up on anything).
My 1st Blender Animation
I hit the mid-point of my Blender course so thought I’d take a step back and press some of my “knowledge” into action. To that end, I drafted out a one-page diagram of what I wanted to do and set out to do it – finish a model “just good enough”, build a basic low-poly landscape (with a mountain and a road), and animate the model and camera. The 180 frame render took about 2.5 hours to finish; I then imported the frames into Vegas and rendered out the animation. Here’s the result…