AncientBoy (in progress)

I’ve been working on this model for the past couple of weeks and it’s starting to come together.  I’ve actually “restarted” this one a few times, working through some of the issues that come up but so far I’ve managed to solve most of the problems.  Here’s a 720p render of the model as it is right now (texture painted in Blender Render but with the textures baked and applied to Cycles).

The past few days I’ve been working on rigging the model – I started the process last week but ran into issues on Thursday and ended up restarting things after that.  Here’s a picture of the model with the animation controls visible (although most of the armatures/bones have been hidden)…

I have to tweak the textures a bit more yet but it’s almost ready to start to animate (although I may have another look at the arms/hands as I’m not really happy with them at the moment).  I’d hate to add up the time I have into this model but that’s not something I really track as long as I’m moving forward!

 

HD Animated Scene (pre-historic)

Start to finish (with most models already built) about 6 or 7 hours to build the landscape, texture paint it, import the models, build weeds and lily. Render of the individual frames (900 in this case) using Blender Render (not cycles) took another 3 hours or so. This is my longest animation yet at about 30 seconds so there’s hope yet for longer stuff!

Robot Animation

I just completed Darren Lile’s Udemy course “Learn Animation Production” and as result created this short animation.

I’m happy with the results (except the render times are a little nasty – even at this low resolution/samples the average to render each frame was between 6 and 10 minutes)…

Animation Production course

Just starting to rig the bot – but thought I’d render a still image…

I have learned lots about materials/textures/uv maps etc the last couple of sessions so those tools will come in handy for future projects!

Cedar Rocket

I finished this model and short animation about 10 days ago.

 

Fun to build and I got to try out a bunch of things that I’ve recently learned…

The Big Idea… (or is it?)

As I’ve been learning Blender and the art of 3d Modeling (and by extension, animation using the models I’m building), some have wondered what (if anything) the master plan is.  I have to admit that I don’t really have a really good answer for that.  I originally started out with the goal of learning how to create an animate a small character or object that I could insert into my more traditional videos.

However, I think I’ve fallen down the rabbit hole!  Every time I learn something new in Blender, the possibilities of what can be built/done with these tools stretch out a little further – and all of these other, bigger ideas come flooding into my head.

Without really giving anything away, here’s a render of an model that I roughed together later in the day yesterday…

I still have to work out some of the hair details to become more efficient (the render times on this frame with “particle hair” added and the samples turned up to 512 was around 8 minutes).  I have a few ideas of how to speed up my renders but have to learn a bit more yet…   But it’s a start.

I also was working on this model the other day.  It started out as a picture of a pinching beetle that had landed on my RV window while I was at the Holloway Bar Place Mine and turned into this:

I rendered this out to a transparent background – and even rendered a 250 frame animation to try out a few things, but haven’t figured out how to render a short video in Vegas with a transparent background rather than my usual compositing methods, so I have to learn a bit more about the video editing end of things.  It’s actually pretty amazing to think that this stuff can be cranked out in the basement rather than some big animation studio!  This is an interesting time to be learning all of this stuff…

I also built this “island in the sky” that I call “floater”.  Not sure how this ties into my big ideas but it was a fun exercise.

Every time I do one of these, I learn something!  That’s what it’s all about…

Aurora Mountain

I had an idea to use a Northern Lights time-lapse segment from a whole-sky camera as a moving background/sky – so cranked out this short video to try it out:

It seemed to work fine – and will probably show up in other work (after a bunch of tweaking). Since I have probably more images that could be made into timelapses than anyone else anywhere (probably between 15 and 20 million) this concept and its derivations could be handy…

For those Blender people out there, this was created by importing an “image as a plane” in Blender with a short AVI file for the media file, and then subdividing the plane a bunch of times and reshaping it into a dome.  Lighting and camera placement was a little tricky but that’s all part of the learning process.