AncientBoy (in progress)

I’ve been working on this model for the past couple of weeks and it’s starting to come together.  I’ve actually “restarted” this one a few times, working through some of the issues that come up but so far I’ve managed to solve most of the problems.  Here’s a 720p render of the model as it is right now (texture painted in Blender Render but with the textures baked and applied to Cycles).

The past few days I’ve been working on rigging the model – I started the process last week but ran into issues on Thursday and ended up restarting things after that.  Here’s a picture of the model with the animation controls visible (although most of the armatures/bones have been hidden)…

I have to tweak the textures a bit more yet but it’s almost ready to start to animate (although I may have another look at the arms/hands as I’m not really happy with them at the moment).  I’d hate to add up the time I have into this model but that’s not something I really track as long as I’m moving forward!