Rigging (aka adding bones)

I spent yesterday rigging my moose.  Once the rig (think of it like connected bones) is joined to the mesh that the makes the body of the moose, the bones can be moved and animated – and as the body now follows along, the moose can come to life…

I started working on a walk cycle but ran into a few troubles with my reference images but it’s a great start!  I thought I’d be a little further along after yesterday but this stuff all takes at least twice as long as I think and multiple attempt to get it right.  Thank goodness I have worked saving multiple iterations of the files into my workflow as I can always go back a couple of steps and try again (and I usually have to)!